tag:blogger.com,1999:blog-1874096257913192416.post2074648357149417928..comments2024-02-23T04:54:10.027-08:00Comments on Programming/Game Development: Creativity DeadlockAnonymoushttp://www.blogger.com/profile/13954169297319018808noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1874096257913192416.post-73110057136330331992017-11-08T21:22:13.243-08:002017-11-08T21:22:13.243-08:00These ways are very simple and very much useful, a...These ways are very simple and very much useful, as a beginner level these helped me a lot thanks for sharing these kinds of useful and knowledgeable information. <a href="https://academicwritingstyle.wordpress.com/" rel="nofollow">Academic Writing Style</a>darrenkimhttps://www.blogger.com/profile/14028043664686024632noreply@blogger.comtag:blogger.com,1999:blog-1874096257913192416.post-56807703043237058932016-03-28T22:41:40.951-07:002016-03-28T22:41:40.951-07:00A deadlock is a situation in which two computer pr...A deadlock is a situation in which two computer programs sharing the same resource are effectively preventing each other from accessing the resource, resulting in both programs ceasing to function. The earliest computer operating systems ran only one program at a time. <br /><a href="http://buyessays.us" rel="nofollow">Go to</a> the reference here.Anonymoushttps://www.blogger.com/profile/09146433326639120719noreply@blogger.comtag:blogger.com,1999:blog-1874096257913192416.post-64890233685392228772014-02-20T06:34:26.544-08:002014-02-20T06:34:26.544-08:00One thing I learnt from BVW is that time is very e...One thing I learnt from BVW is that time is very easy to waste and sometimes there just isn't enough time to sit down and brainstorm all the way to a cohesive final idea as everyone would have different vision on the game and most of the time, a cohesive idea in our mind would eventually turn out to be not cohesive when we actually do it. Besides, generating from blank state, to my opinion, would be the worst way of branstorming, since that is not what our brain is designed for. We need inspirations and we need the random association to perform the sudden click of new ideas. What I thought very useful during our project this semester is to explain your vision to your artist and have your artist generate concept arts until you can tell that your vision in full expressed in the concept arts, and then talk through your teammates with the concept arts. To some degree, I think visual communication is way more easier and inspirational than using words. Good luck and hope you can get out of the deadlock very soon!Anonymoushttps://www.blogger.com/profile/07942485309181740267noreply@blogger.comtag:blogger.com,1999:blog-1874096257913192416.post-76161324098245092072014-02-19T17:06:43.514-08:002014-02-19T17:06:43.514-08:00I completely understand where you are coming from ...I completely understand where you are coming from Albert. Although the deadlock in my project is definitely different from yours, we have been experiencing very similar problems with not being able to move forward and being stuck in the like "pre-production brainstorm" phase. We are only this week finally making some forward progress. <br /><br />Without going into too many details here, our client is looking for a product that in many ways contradicts itself. And on top of that, our client, our advisers, the faculty, and our own instincts are all telling us different ways to go about solving this core problem with our project. and similar to you guys, we have an abbreviated timeline, since it is supposed to be played at the Games for Change festival in April.<br /><br />Like Wei said, (and I am taking this to my project too) it is better to fail early and often. and that is frustrating. But keep at it. You guys will find the way soon enough. And it's gonna be awesome. just don't let yourselves get down from the frustration. Tim Roskohttps://www.blogger.com/profile/05647320527485515464noreply@blogger.comtag:blogger.com,1999:blog-1874096257913192416.post-74862418833602936332014-02-17T10:42:41.148-08:002014-02-17T10:42:41.148-08:00Game development is a long process. "Failing ...Game development is a long process. "Failing early" is always easy to talk about but difficult to do. Because failures always come with frustration. As human beings we are always afraid of failures and trying to find a method to avoid failures. What we can do is keep trying and polishing the game.<br /><br />Edison's greatest strength was that he was not afraid of to be wrong. He tried 1000 materials for the invention of bulbs. We have to admit we are not that great, but what if we iterate 1000 times for the game?Anonymoushttps://www.blogger.com/profile/00559554046758113246noreply@blogger.comtag:blogger.com,1999:blog-1874096257913192416.post-4801455013238166472014-02-16T10:12:51.547-08:002014-02-16T10:12:51.547-08:00I'm not a ETC student and don't have much ...I'm not a ETC student and don't have much experience on game development. By this article I can tell that creativity deadlock is indeed some kind of unsolvable problem. Actually I remember I kind of met similar problem during an iOS app development.<br />I think there's no universal way to deal with such creativity deadlock, rather, different solutions are probably always related to different projects - based on the specific features and expectations of each project. If, say, the narrative is the most important part, then maybe it's not a bad idea to come up with an initial story skeleton with the correct core value, then try to design some initial puzzles and artworks surrounding that narrative, next go back to polish the story itself based on the implications and effects of those auxiliary elements, etc. It's kind of like agile software development, which I think works for this scenario.<br />But for a project in which every single aspect is equally important - which means it's gonna be a "perfect" project, I don' really know where a solution exists or this kind of project can always reach the initial expectation or not. It's a question for genius.Anonymoushttps://www.blogger.com/profile/07448006888509267851noreply@blogger.com